The epitome of Clock Day.
I can't find a single thing wrong with this flash which is difficult to say, especially on Clock Day. The animation style and techniques you used are superb, not comparable to anyone else I've seen on this site. I also love the effect you used where the man's shorts' color moves with the background, I'd seen that done on television before but never in flash, so I applaud you for that. The song was also rockin', fit extremely well in the flash. I'll probably be giving these Culture Beat guys a look after this.
There may have been a message in this flash, I'm not sure, if there was one it probably flew over my head. The thing that I liked most about this was how it was showing distinction between the man and Strawberry's world. Clock Day always seems like another world to me, so I was slightly able to relate to the flash. While it didn't have the humor associated with Clock Day, you definitely came through with great animation and appeal to the audience. Maybe the best Clock Day flash I've seen yet. Keep up the great work!
Thank you for your well thought out + lengthy review.
I'm glad you liked the effect on the shorts, I actually think it turned out pretty neat myself:)
Yeah Culture Beat are really great. You really should look them up.
More flash is coming that's for sure:D
One of my favorites this year.
I must admit, I was laughing the whole way through. The animation wasn't really anything to glance at, but you made a full recovery in that department due to all the humor in the flash. The scene with the bullet made me laugh the hardest when you zoomed in on the bullet and it was so misshapen and the heart coming out topped it off, it was a perfect ending. I was surprised how much I enjoyed it, the loose sense of comedy in this made it much more amusing than I intended.
The theme from the Incredible Hulk was a great touch, that was the first thing that made me laugh. It's also odd how fitting this seemed for the last Clock Day, it makes sense somewhat since it was a drought this year that Strawberry would commit suicide. I'm probably just over analyzing it but I thought that was a neat coincidence. Overall, a very underrated movie this Clock Day, I'll gladly recommend it for the collection. Keep up the great work!
Thanks :) I try. really means a lot, hoping it can get front paged ;p.
Hey man, take a look at my other flash. it's not like this but hey, I spent more time on it-but prefer this one better.
This flash IS Clock Day.
This flash is what all Clock Day flashes should strive to be. Great sound and music choices, the part with Tom was fantastic and the bees part was classic. The whole tweening bit was sorta overplayed but I loved the style of the animation, it was very well done. My favorite parts were when the Clocks were speaking German and of course when Tom came and saved Strawberry. I can overcome the confusion I watched mainly due to all the laughs I had throughout the film.
I'm never sure what to expect on Clock Day, but your flashes never seem to disappoint. The random antics and sound bites all make this flash truly one of a kind and really does represent the essence of Clock Day. Not much too complain about, but I foresee some other awards for this flash in the future. To date, this is my favorite Clock flash of the year. Keep up the fantastic work you two!
Not a bad game.
Most Clock Day games are intended to be simple and fun, so this was no exception. The animation was decent and the controls were easy to use. Of course, I'm so lousy at the game I'm not really sure what to say. I couldn't even get half the needed score on easy mode, so apparently I have given myself a bad name. The game is a fun challenge though, on the tough mode you keep thinking it's going to end but time doesn't move fast enough.
I could never really picture this itself as a game, but maybe one include in a series of clock-related mini games. The concept of it is sweet and simple, but just expanding on what to do would make it more amusing. The delay idea is a great touch, maybe add quick power up like "2x mouse speed" or "+3 seconds", something like that would make it more appealing in my mind. Anyways, happy belated Clock Day and keep up the good work.
Best Clock Day game this year.
I think the simplicity of this game is why I enjoyed it so much. The clicking got insane after a while, but it allowed the game to have easy controls which is always something to look for. The animation was great, I love the detail put into each of the fruits and the Tom power-up was a hilarious addition. There wasn't an increase in difficulty as it went on, but I liked the challenge of how the enemies frequently came at a different speed, it turned the game up a notch.
Users often overlook the idea that on Clock Day games can be made as well, I'm glad you took advantage of that. Movies on Clock Day generally do get the glory, but games are always a nice change of pace on that day so way to go against the curve and submit something much more exciting than a movie in my opinion. Great job on this one, I thoroughly enjoyed it and I hope the medals are fixed soon. Keep up the awesome work, man!
Thanks for the very long review :D
I personally think I wasted my time making this, but atleast there aren't many other clock day games to have competition with xD
Not my cup of tea.
It really shows that you two worked on this for two days, there wasn't much to do at this game. It was just collecting items at no cost and then going back for another task. Granted, that's what many adventure games are, but unfortunately this one did not have anything that was appealing and distinguished it from another game. I also had a glitch where I could not talk to the clock who sold the spaceship parts after I had collected all the gold, so I don't know if it's possible to finally "beat the game" unless I took the wrong approach upon it.
The music and animation were good, but that was all I can graciously say I liked about it. No depth or atmosphere was traditionally what I felt the biggest flaw was, simply walking in a circle with no difficulty. The only challenge in the game was digging the treasure, and after two times of that it got repetitive. The constant repetition made the game dull overall. I'm a fan of both of your work, but this game did not live up to par. Good luck with future submissions.
Groovy tune, bro!
First of all, I've listened to the song a few times through already and I must say that after each listen I notice something from the song I hadn't heard before. I was extremely impressed by the transitions from one beat to another because every one of them flowed smoothly and effectively. The parts where it would all of a sudden go silent and then the beat would build up sounded great, surprised me every time.
I especially like the part at the 5 minute mark when all the previous rhythms joined together. The lullaby-like opening was also a great way to start the song and definitely deserves some recognition. I could see this song in an adventure game of sorts, it seems like it would fit on a map level or during a cut scene. Overall, fantastic work, fully deserving of a perfect score. Keep up the great work!
hunh.. trance in video games.. never even occurred to me in my wildest dreams.. seems I'll never be able to get away from the videogame world no matter how hard I try hehehe,..
and yes the 5 minute mark was my face part too - there is one part earlier on where the secondary lead coems in rather sudden - that was actually a broken automation - it's supposed to fade in - may fix that one day.
And thanks for your kind words and the perfect review!
It sounds awesome, it really does.
I was highly impressed by this audio submission, I had always thought of you as solely a flash animator or artist, but have talent in audio as well ws a huge surprise to me. The part at the beginning was my favorite when the beat was going up and down the scales, but the parts where the mandolin was overlapping the beat sounded very professional, I loved how it sounded like the mandolin was out of tune at first but then when it joined the flow of the regular tempo it sounded spectacular, fantastically done.
The part where you hear the static at the minute mark with all the background noise reminded me of the part in Sabotage by the Beastie Boys where the guitar dies down and builds back up slowly, the transition was reminiscent of that. I also loved the ending, I would add a few more empty seconds after the ending of the song because the ending is great, but you should notify it is an actual song and not necessarily a loop (if that's what you're going for). Anyway, I'm adding this to my favorites for sure, it was a mature piece of yours that was musically and stylistically brilliant. Keep up the excellent work, my mind was blown.
Wow. This is incredible. Thank you so much!
That's a sweet sound.
The beat at the beginning of the song was so sick, it transitioned perfectly into the opening verses. I would highly recommend putting the lyrics in the author's comments because the voices at the beginning were difficult to understand. I like the effect of the multiple layers of voices but I would make sure not to overdo it in your next piece. The only words I could realy understand were factory and robot.
I wish you would have submitted it on Robot Day, it would have been sure to gain some popularity on there. The second half of the song also didn't have any personal flair to it, it seemed to me like it was merely robot sounds with a loop. Don't get me wrong, it was one of the best songs I've heard in a while, but it lacked consistency. Anyway, I thought this was a funky and creative song, keep up the good work Konni!
thanks bro!! adding the lyrics right now!
Good for a first attempt.
It's probably gonna be weird listening to me reviewing your piece since we have talked so many times in different places, so be aware, I'm about to appear as a whole new person.
The piece overall is funny, not much Pac-Man art on this site so it's a nice change of pace. I prefer the art you used for Pac-Man much more than the art on Blinky. You used good symmetry on Pac-Man, but Blinky, especially on his finger and his bottom, lacks proportion. It looks more like jagged lines than what the ghosts from the game are appeared to look like.
Another thing I noticed was the distance the pellets are from each other. I know it's a minuscule detail, but I have to be nit-picky in many of these areas. It's more noticeable than you would think, but just a simple change in width can fix that up quick. In the end, it's a good piece of art, funny concept and nicely done overall. Keep up the nice work and I HOPE THIS REVIEW DOESN'T AFFECT OUR FRIENDSHIP!!
I'M NEVER SPEAKING TO YOU AGAIN.
Just kidding, thanks for the review.
I think it's an odd concept for a piece of art, but normally it is the odd ones that get my attention. I understand how it is intended to be dark, but it also makes it difficult to comprehend the actual quality of the skull. You can tell some of the detail is there, especially the eye which I really like, but it is hard to tell how well that actual picture is polished. I really think the idea of it is cool, but just putting attention on the small things will bring out the picture greatly. Anyway, keep up the good work, man!
I could have lit things up and made the details clearer, but I chose to let it be bit blurred and dark, to symbolize the unknown about death.
Yet again, thanks for a great review, dude!
You definitely got the face right, luckily I just read a Wikipedia article about Pink Floyd and found out who David Gilmour was. I like the way the guitar looks, but ti seems like it's coming from a weird angle, and the shading above his eye looks odd, somewhat different than what the reference image showed. Overall, it was a nice drawing and well-matched to the original. It was not simply a brick in the wall, but a good piece of art. Keep up the good work man!
I agree about the odd shading of the eye and it seeming like it was coming from a weird angle. Thanks for the review.
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